Test agony on master of damage or the vampiric rejuv test, it doesn't.
The attributes only increase until your next skill activation. My bet is that spawning power isn't passed on as an attribute of a skill, but is rather checked whenever a unit (minion, spirit, asuran summon) is created by a player. It probably made more sense to do it this way then coding every single minion skill etc. to check spawning power.
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